Made in Maya or Houdini.
Realtime or baked RBD simulation and they advanced combination.
Advanced result by very simple setup based on instanced destructible assets.
Pillars destruction breakdown.
Explanation of the creation process.
Fuel tanks realtime destruction.
After some bullet damage the mesh switching to destroyed LOD with Fire Explosion effect.
Concrete tube shattering effect.
This object shatter by falling (or big damage receiving) with dust.Effect bringing the damage to environment, enough to kill a character.
This is temporary page content.
I will add more examples and comments in upcoming 1-2 weeks.