Every scene detail should work for player impression.VFX events, animated assets, controlled destruction.
Impressive gameplay events.
Traffic/environment changing to focus player' attention.
Destroyed car coming to dynamic destruction condition.
Dynamic or animated assets to control gameplay flow/player movement.
Dynamic navigation elements.
Dynamic or animated assets to open navigation paths and/or cover creation.
This is temporary page content.
I will add more examples and comments in upcoming 1-2 weeks.