GAMEPLAY ELEMENTS

Every scene detail should work for player impression.
VFX events, animated assets, controlled destruction.


Bridge and truck.
MOVIE

Impressive gameplay events.
Traffic/environment changing to focus player' attention.

Dynamic cover.
MOVIE

Dynamic cover.
Destroyed car coming to dynamic destruction condition.

Blocking elements.
MOVIE

Blocking elements.
Dynamic or animated assets to control gameplay flow/player movement.

Dynamic path.
MOVIE

Dynamic navigation elements.
Dynamic or animated assets to open navigation paths and/or cover creation.

This is temporary page content.
I will add more examples and comments in upcoming 1-2 weeks.