Tech, Gameplay or Art Ideas, rapid realisation as animation or working prototype on level.
Helps to choose the best way/camera view and to avoid many wasted human hours.
Destructible cover test.
In the process of receiving damage (from bullet or any another type) this kind of cover loosing parts and finally switching from Cover to ordinary environment asset.
Destructible Glass dynamic setup test.
RnD dynamic setup for destructible thin structures (glass, walls etc). Every piece can provide damage to neighbours. Also we can setup "Effect Call" as event with given Health Level.
Destructible payload with pre-defined initial velocity and switching to realtime simulation after given frames. Let us to avoid ugly RBD simulations and to get "Hollywood style" in destruction.
The prototype of destructible assets with breaking hinges. We can preset visual meshes for each damage level, call any events (animation, effects etc), break any RBD constraints.
Cover form is changing with damage. If the Cover is destroyed the character can't lean anymore.
This is temporary page content.
I will add more examples and comments in upcoming 1-2 weeks.