RIGGING AND ANIMATION FOR CONSOLES

Believable and player' eyes friendly behaviour of every asset.
Organic and non-organic rigs. Effects, events and environment setup.


Helicopter' rig
MOVIE

Helicopter with attached vault.
Advanced helicopter rig with vault's semi-dynamic behaviour.

Helicopter targeting.
MOVIE

Helicopter targeting.
Helicopter seeking for character and trying to get the best position for shooting.

Character driven rigs.
MOVIE

Character driven rigs.
The non-character rigs driven by one of character's bone position.

Living environment.
MOVIE

Living environment.
Animation of the environment. Made for "living" feeling or for gameplay targets.

This is temporary page content.
I will add more examples and comments in upcoming 1-2 weeks.