Believable and player' eyes friendly behaviour of every asset.Organic and non-organic rigs. Effects, events and environment setup.
Helicopter with attached vault.
Advanced helicopter rig with vault's semi-dynamic behaviour.
Helicopter seeking for character and trying to get the best position for shooting.
Character driven rigs.
The non-character rigs driven by one of character's bone position.
Animation of the environment. Made for "living" feeling or for gameplay targets.
This is temporary page content.
I will add more examples and comments in upcoming 1-2 weeks.