Houdini, Softimage, XSI and Maya tools.
Ideas, Prototypes and Production tools for advanced simulation and baking.
Advanced network between animated keys and RBD simulation.
Very flexible and easy-to-use but giving a stunning result.
Dynamic fracturing tool.
Tool to shatter the source static object by hitting of Active RBD impactor.
Maya advanced shatter/simulation tool.
Destroy the source object (solid or with caves) in given volume, then bake simulation of the chunks with desired initial vector.
Gameplay element pre-visualization.
RBD Simulation based in interaction between animated obstacles and RBD active objects.
This is temporary page content.
I will add more examples and comments in upcoming 1-2 weeks.