Houdini and Maya tools.
Ideas, Prototypes and Production tools for advanced surface/shapes operations.
Object distributor along the curve.
This is very good example of my "everyday work". Small but smart Maya API based tool of the source shape instancing along the curve.
Maya procedural shape generator.
Brief example of Maya API based shape operations. This kind of tools generating the procedural surface based on connected shape.
Fast Ambient Occludion.
Very fast ambient occlusion computed and baked in realtime.
Texture based splitter.
Brief example of mine Voronoi shatter tool with "split by texture" option ON..
Maya voxels generator.
Smart Maya API based tool for the procedural voxels/convex surfaces generation.
Maya API mapping tool.
Part of my mapper tool. Based on volumes/textures and generating the "map titles".
This is temporary page content.
I will add more examples and comments in upcoming 1-2 weeks.